Review: Fantastic Four: 1234 (Marvel Knights 4 #1234) by Grant Morrison, Jae Lee (Illustrator)

Fantastic Four: 1234

Fantastic Four: 1234 by Grant Morrison

My rating: 2 of 5 stars

2.5 stars

In fact, I’m probably going to end up spoiling the entire story. So.

Our FOURTH week of Shallow Buddy reads is a nod to Marvel’s oldest family, The Fantastic Four!


OH! So close!
This one almost made me get excited for this team. Almost.
At first it seemed like this was a grand What If story, told in Morrison’s schizophrenic style and brought to life by Jae Lee’s art.
Very cool, no?


Midway through, I was convinced that this was going to be THE ULTIMATE Fantastic Four story for me.
Ben goes to see Doom, because he promised to tell him The Truth about something. Whatever he says rocks Grimm’s world, and in exchange for listening…Victor cures Ben.
Meanwhile, Reed has hooked himself up to some machine, and become totally unresponsive to the outside world.


Sue goes to Alicia’s house to escape her brother’s childish behavior, and get some advice on what do do about Reed.
He ignores her for his work, she cna’t take it anymore, blah, blah, blah.

Ding Dong!

Guess who shows up at the door?


Also, it looks like Doom is actually Reed!
OMG! Mr. Fantastic, what have you done?!


I’m literally bouncing around by the time I read that part!
*insert squealing*
Shit is getting REAL!

Oh. Wait. No, it isn’t.


I was drooling all over the place, thinking YES! I’ve found MY Fantastic Four Book!, and that’s when the cop-out happens.
Wah, wah, wah…
Nothing is really real. Reed is still a good guy. Sue still loves him, Ben was tricked (but it can be fixed!), and Johnny…well,the rain shorts out his power, but it’s cool.
Turns out Doom has a giant reality bending Game of Life machine.
Not kidding. I wish I was, but I’m not…


So. Reed somehow figured out that Victor was going to use his Game machine on them, went onto his lab, built a replica of the machine, hooked himself up to it, grew more brains, and outplayed Dr. Doom.
But somehow…there was no time to explain to the rest of the team.


I loved the idea of mixing it all up, going crazy with the personalities, and turning these guys loose. It could have been interesting, but it ended up turning into a boring scoop of vanilla. And since it was Morrison, I not only felt unsatisfied by the conclusion…I was also slightly disoriented and confused.
Thanks, Grant.

First part of the story is great, so I’m grudgingly giving it 2.5 stars.

View all my reviews

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